Mastering Turret Placement in Tower Rush
Having the strongest defensive building in your deck means absolutely nothing if you do not know exactly where to place it on the map.
This is a catastrophic error that allows the enemy to destroy your building instantly with ranged support units from their side of the river.
Mastering the Middle
The absolute most important placement to memorize is the center pull, designed specifically to deal with massive, building-targeting tanks.
As the tank trudges toward the center, it will be simultaneously shot by your defensive building AND both of your Princess towers.
- If placed too early, they will destroy it with spells.
- Understand the ‘blind spot’ of certain turrets.
- Vary your placement slightly if they have heavy spells.
Defending Against Siege and Spawners
Your goal is to use your building as a physical meat shield, absorbing the artillery fire while your troops cross the bridge to destroy it.
Similarly, if the opponent is using ‘Spawner’ buildings (like Goblin Huts) to create endless lane pressure, placement is key to survival.
| What You Are Defending | Placement Adjustment |
|---|---|
| Air Assault | Must be placed slightly higher and more central, as flying units ignore the river and take a direct diagonal path |
| Units with Spells (e.g. If you liked this informative article in addition to you want to get guidance concerning tower rush generously go to the web-page. , Giant + Lightning) | Place the building extremely high up by the river so the lightning spell cannot physically hit the building and your tower simultaneously |
The Architecture of Victory
Every single tile has a specific mathematical value depending on the aggro ranges of the units currently on the board.
Control the geography of the battlefield, dictate the pathing of the enemy, and build an impenetrable wall.
